Ferrothorn #598 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#598 Ferrothorn
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Ferrothorn - Thorn Pod Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble. | ||||||||||||||||
| White | They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×2![]() |
×1![]() |
×0![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×4![]() |
×1⁄2![]() |
×1⁄4![]() |
×1⁄2![]() |
×1⁄2![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
Evolutions
-- Level 40 -->
Ability
| Iron Barbs | Inflicts damage to the Pokémon on contact. |
Height
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Male Trainer: 4'11"
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Ferrothorn: 3'3"
Weight
Ferrothorn: 242 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 90 | 0 | 171 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Rock Climb | 90 | 85 | Has a 20% chance to confuse the target. |
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20 | The user attacks the target by smashing into it with incredible force. It may also confuse the target. | |
| 1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Harden | 0 | -- | Raises the user's Defense by one stage. |
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30 | The user stiffens all the muscles in its body to raise its Defense stat. | |
| 1 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 1 | Curse | 0 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
| 6 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 9 | Curse | 0 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
| 14 | Metal Claw | 50 | 95 | Has a 0% chance to raise the user's Attack by one stage. |
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35 | The target is raked with steel claws. It may also raise the user's Attack stat. | |
| 18 | Pin Missile | 14 | 85 | Hits 2-5 times in one turn. |
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20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |
| 21 | Gyro Ball | 1 | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
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5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
| 26 | Iron Defense | 0 | -- | Raises the user's Defense by two stages. |
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15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| 30 | Mirror Shot | 65 | 85 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
| 35 | Ingrain | 0 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| 38 | Selfdestruct | 200 | 100 | User faints. |
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5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | |
| 40 | Power Whip | 120 | 85 | Inflicts regular damage with no additional effect. |
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10 | The user violently whirls its vines or tentacles to harshly lash the target. | |
| 46 | Iron Head | 80 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user slams the target with its steel-hard head. It may also make the target flinch. | |
| 53 | Payback | 50 | 100 | Power is doubled if the target has already moved this turn. |
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10 | If the user moves after the target, this attack's power will be doubled. | |
| 61 | Flash Cannon | 80 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |
| 67 | Explosion | 250 | 100 | User faints. |
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5 | The user explodes to inflict damage on those around it. The user faints upon using this move. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +2 | +0 | +0 | +0 |
| Base | 74 | 94 | 131 | 20 | 54 | 116 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 235⁄649 | 167⁄649 | 19⁄649 | 635⁄649 | 428⁄649 | 32⁄649 | |





































