Alomomola #594 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#594 Alomomola
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Alomomola - Caring Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | The special membrane enveloping Alomomola has the ability to heal wounds. | ||||||||||||||||
| White | Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
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×1⁄2![]() |
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Evolutions
Ability
| Healer | May heal an ally's status conditions. |
| Hydration | Heals status problems if it is raining. |
| Regenerator (Dreamworld) |
Restores a little HP when withdrawn from battle. |
Height
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Male Trainer: 4'11"
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Alomomola: 4'11"
Weight
Alomomola: 70 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 0 | 165 | Fast | 800,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Pound | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is physically pounded with a long tail or a foreleg, etc. | |
| 1 | Water Sport | 0 | -- | All damage from Fire moves is halved until the end of the battle. |
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15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| 5 | Aqua Ring | 0 | -- | Restores 1/16 of the user's max HP each turn. |
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20 | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| 9 | Aqua Jet | 40 | 100 | Inflicts regular damage with no additional effect. |
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20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 13 | DoubleSlap | 15 | 85 | Hits 2-5 times in one turn. |
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10 | The target is slapped repeatedly, back and forth, two to five times in a row. | |
| 17 | Heal Pulse | 0 | -- | Heals the target for half its max HP. |
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10 | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |
| 21 | Protect | 0 | -- | Prevents any moves from hitting the user this turn. |
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10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 25 | Water Pulse | 60 | 100 | Has a 20% chance to confuse the target. |
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20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | |
| 29 | Wake-Up Slap | 60 | 100 | If the target is asleep, has double power and wakes it up. |
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10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
| 33 | Soak | 0 | 100 | Changes the target's type to Water. |
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20 | The user shoots a torrent of water at the target and changes the target's type to Water. | |
| 37 | Wish | 0 | -- | User will recover half its max HP at the end of the next turn. |
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10 | One turn after this move is used, the target's HP is restored by half the user's maximum HP. | |
| 41 | Brine | 65 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
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10 | If the target's HP is down to about half, this attack will hit with double the power. | |
| 45 | Safeguard | 0 | -- | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. | |
| 49 | Helping Hand | 0 | -- | Ally's next move inflicts half more damage. |
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20 | The user assists an ally by boosting the power of its attack. | |
| 53 | Wide Guard | 0 | -- | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | |
| 57 | Healing Wish | 0 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |
| 61 | Hydro Pump | 120 | 80 | Inflicts regular damage with no additional effect. |
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5 | The target is blasted by a huge volume of water launched under great pressure. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +2 | +0 | +0 | +0 | +0 | +0 |
| Base | 165 | 75 | 80 | 65 | 40 | 45 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 5⁄649 | 330⁄649 | 221⁄649 | 331⁄649 | 561⁄649 | 546⁄649 | |
































