Frillish #592 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#592 Frillish
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Frillish - Floating Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | With its thin, veil-like arms wrapped around the body of its opponent, it sinks to the ocean floor. | ||||||||||||||||
| White | They paralyze prey with poison, then drag them down to their lairs, five miles below the surface. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×0![]() |
×0![]() |
×1![]() |
×1⁄2![]() |
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Evolutions
-- Level 40 -->
Ability
| Water Absorb | Restores HP if hit by a Water-type move. |
| Cursed Body | May disable a move used on the Pokémon. |
| Damp (Dreamworld) |
Prevents the use of self-destructing moves. |
Height
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Male Trainer: 4'11"
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Frillish: 4'11"
Weight
Frillish: 73 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 190 | 0 | 67 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Bubble | 20 | 100 | Has a 0% chance to lower the target's Speed by one stage. |
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30 | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
| 1 | Water Sport | 0 | -- | All damage from Fire moves is halved until the end of the battle. |
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15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| 5 | Absorb | 20 | 100 | Heals the user by half the damage inflicted. |
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25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| 9 | Night Shade | 1 | 100 | Inflicts damage equal to the user's level. |
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15 | The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |
| 13 | BubbleBeam | 65 | 100 | Has a 0% chance to lower the target's Speed by one stage. |
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20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |
| 17 | Recover | 0 | -- | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| 22 | Water Pulse | 60 | 100 | Has a 20% chance to confuse the target. |
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20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | |
| 27 | Ominous Wind | 60 | 100 | Has a 10% chance to raise all of the user's stats by one stage. |
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5 | The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |
| 32 | Brine | 65 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
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10 | If the target's HP is down to about half, this attack will hit with double the power. | |
| 37 | Rain Dance | 0 | -- | Changes the weather to rain for five turns. |
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5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
| 43 | Hex | 50 | 100 | Has double power if the target has a major status ailment. |
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10 | This relentless attack does massive damage to a target affected by status problems. | |
| 49 | Hydro Pump | 120 | 80 | Inflicts regular damage with no additional effect. |
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5 | The target is blasted by a huge volume of water launched under great pressure. | |
| 55 | Wring Out | 1 | 100 | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
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5 | The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | |
| 61 | Water Spout | 150 | 100 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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5 | The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +0 | +1 |
| Base | 55 | 40 | 50 | 40 | 65 | 85 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 463⁄649 | 592⁄649 | 500⁄649 | 540⁄649 | 330⁄649 | 170⁄649 | |































