Escavalier #589 Black and White
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#589 Escavalier
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Escavalier - Cavalry Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | They fly around at high speed, striking with their pointed spears. Even when in trouble, they face opponents bravely. | ||||||||||||||||
| White | These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×1![]() |
×1![]() |
×0![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×4![]() |
×1![]() |
×1⁄4![]() |
×1![]() |
×1⁄2![]() |
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×1⁄2![]() |
×1⁄2![]() |
Evolutions
-- Trade for ――――― -->
Ability
| Swarm | Powers up Bug-type moves in a pinch. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Overcoat (Dreamworld) |
Protects the Pokémon from damage from weather. |
Height
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Male Trainer: 4'11"
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Escavalier: 3'3"
Weight
Escavalier: 73 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 0 | 173 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Peck | 35 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is jabbed with a sharply pointed beak or horn. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Quick Guard | 0 | -- | Prevents any priority moves from hitting friendly Pokémon this turn. |
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15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |
| 1 | Twineedle | 25 | 100 | Hits twice in the same turn. Has a 20% chance to poison the target. |
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20 | The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | |
| 4 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 8 | Quick Guard | 0 | -- | Prevents any priority moves from hitting friendly Pokémon this turn. |
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15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |
| 13 | Twineedle | 25 | 100 | Hits twice in the same turn. Has a 20% chance to poison the target. |
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20 | The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | |
| 16 | Fury Attack | 15 | 85 | Hits 2-5 times in one turn. |
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20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | |
| 20 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 25 | False Swipe | 40 | 100 | Cannot lower the target's HP below 1. |
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40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| 28 | Bug Buzz | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. | |
| 32 | Slash | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
| 37 | Iron Head | 80 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user slams the target with its steel-hard head. It may also make the target flinch. | |
| 40 | Iron Defense | 0 | -- | Raises the user's Defense by two stages. |
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15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| 44 | X-Scissor | 80 | 100 | Inflicts regular damage with no additional effect. |
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15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |
| 49 | Reversal | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | An all-out attack that becomes more powerful the less HP the user has. | |
| 52 | Swords Dance | 0 | -- | Raises the user's Attack by two stages. |
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30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| 56 | Giga Impact | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
| Base | 70 | 135 | 105 | 20 | 60 | 105 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 295⁄649 | 17⁄649 | 75⁄649 | 635⁄649 | 387⁄649 | 64⁄649 | |


































