Emolga #587 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#587 Emolga
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Emolga - Sky Squirrel Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | The energy made in its cheeks' electric pouches is stored inside its membrane and released while it is gliding. | ||||||||||||||||
| White | They live on treetops and glide using the inside of a cape-like membrane while discharging electricity. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1![]() |
×0![]() |
×2![]() |
×1⁄2![]() |
×1![]() |
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×1![]() |
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×1⁄2![]() |
×1![]() |
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×2![]() |
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Evolutions
Ability
| Static | Contact with the Pokémon may cause paralysis. |
| Motor Drive (Dreamworld) |
Raises Speed if hit by an Electric-type move. |
Height
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Male Trainer: 4'11"
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Emolga: 1'4"
Weight
Emolga: 11 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 200 | 0 | 150 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | ThunderShock | 40 | 100 | Has a 10% chance to paralyze the target. |
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30 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |
| 4 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 7 | Tail Whip | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
| 10 | Charge | 0 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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20 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |
| 13 | Spark | 65 | 100 | Has a 30% chance to paralyze the target. |
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20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
| 16 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 19 | Double Team | 0 | -- | Raises the user's evasion by one stage. |
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15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| 22 | Shock Wave | 60 | -- | Never misses. |
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20 | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |
| 26 | Electro Ball | 1 | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |
| 30 | Acrobatics | 55 | 100 | Has double power if the user has no held item. |
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15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |
| 34 | Light Screen | 0 | -- | Reduces damage from special attacks by 50% for five turns.. |
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30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| 38 | Encore | 0 | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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5 | The user compels the target to keep using only the move it last used for three turns. | |
| 42 | Volt Switch | 70 | 100 | User must switch out after attacking. |
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20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| 46 | Agility | 0 | -- | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 50 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +2 | +0 | +0 |
| Base | 55 | 75 | 60 | 103 | 75 | 60 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 463⁄649 | 330⁄649 | 406⁄649 | 59⁄649 | 251⁄649 | 398⁄649 | |

































