Sawsbuck #586 Black and White
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#586 Sawsbuck
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Sawsbuck - Season Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | They migrate according to the seasons. People can tell the season by looking at Sawsbuck's horns. | ||||||||||||||||
| White | The plants growing on its horns change according to the season. The leaders of the herd possess magnificent horns. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×2![]() |
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×1⁄2![]() |
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Evolutions
-- Level 34 -->
Ability
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Sap Sipper | Boosts Attack when hit by a Grass-type move. |
| Serene Grace (Dreamworld) |
Boosts the likelihood of added effects appearing. |
Height
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Male Trainer: 4'11"
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Sawsbuck: 6'3"
Weight
Sawsbuck: 204 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 0 | 166 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Megahorn | 120 | 85 | Inflicts regular damage with no additional effect. |
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10 | Using its tough and impressive horn, the user rams into the target with no letup. | |
| 1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Camouflage | 0 | -- | User's type changes to match the terrain. |
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20 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 1 | Sand-Attack | 0 | 100 | Lowers the target's accuracy by one stage. |
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15 | Sand is hurled in the target's face, reducing its accuracy. | |
| 4 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 7 | Sand-Attack | 0 | 100 | Lowers the target's accuracy by one stage. |
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15 | Sand is hurled in the target's face, reducing its accuracy. | |
| 10 | Double Kick | 30 | 100 | Hits twice in one turn. |
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30 | The target is quickly kicked twice in succession using both feet. | |
| 13 | Leech Seed | 0 | 90 | Seeds the target, stealing HP from it every turn. |
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10 | A seed is planted on the target. It steals some HP from the target every turn. | |
| 16 | Faint Attack | 60 | -- | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
| 20 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 24 | Jump Kick | 100 | 95 | If the user misses, it takes half the damage it would have inflicted in recoil. |
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10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
| 28 | Aromatherapy | 0 | -- | Cures the entire party of major status effects. |
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5 | The user releases a soothing scent that heals all status problems affecting the user's party. | |
| 32 | Energy Ball | 80 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
| 36 | Charm | 0 | 100 | Lowers the target's Attack by two stages. |
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20 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| 37 | Horn Leech | 75 | 100 | Heals the user by half the damage inflicted. |
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10 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | |
| 44 | Nature Power | 0 | -- | Uses a move which depends upon the terrain. |
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20 | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| 52 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 60 | SolarBeam | 120 | 100 | Requires a turn to charge before attacking. |
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10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
| Base | 80 | 100 | 70 | 95 | 60 | 70 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 181⁄649 | 141⁄649 | 309⁄649 | 121⁄649 | 387⁄649 | 297⁄649 | |


































