Reuniclus #579 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#579 Reuniclus
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Reuniclus - Multiplying Pokémon
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| Black | When Reuniclus shake hands, a network forms between their brains, increasing their psychic power. | ||||||||||||||||
| White | These remarkably intelligent Pokémon fight by controlling arms that can grip with rock-crushing power. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 32 -->
-- Level 41 -->
Ability
| Overcoat | Protects the Pokémon from damage from weather. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| Regenerator (Dreamworld) |
Restores a little HP when withdrawn from battle. |
Height
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Male Trainer: 4'11"
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Reuniclus: 3'3"
Weight
Reuniclus: 44 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 50 | 0 | 221 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Psywave | 1 | 80 | Inflicts damage between 50% and 150% of the user's level. |
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15 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |
| 1 | Reflect | 0 | -- | Reduces damage from physical attacks by half. |
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20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
| 1 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 1 | Snatch | 0 | -- | Steals the target's move, if it's self-targeted. |
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10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |
| 3 | Reflect | 0 | -- | Reduces damage from physical attacks by half. |
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20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
| 7 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 10 | Snatch | 0 | -- | Steals the target's move, if it's self-targeted. |
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10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |
| 14 | Hidden Power | 1 | 100 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
| 16 | Light Screen | 0 | -- | Reduces damage from special attacks by 50% for five turns.. |
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30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| 19 | Charm | 0 | 100 | Lowers the target's Attack by two stages. |
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20 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| 24 | Recover | 0 | -- | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| 25 | Psyshock | 80 | 100 | Inflicts damage based on the target's Defense, not Special Defense. |
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10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
| 28 | Endeavor | 1 | 100 | Lowers the target's HP to equal the user's. |
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5 | An attack move that cuts down the target's HP to equal the user's HP. | |
| 31 | Future Sight | 100 | 100 | Hits the target two turns later. |
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10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| 34 | Pain Split | 0 | -- | Sets the user's and targets's HP to the average of their current HP. |
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20 | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| 39 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 41 | Dizzy Punch | 70 | 100 | Has a 20% chance to confuse the target. |
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10 | The target is hit with rhythmically launched punches that may also leave it confused. | |
| 45 | Skill Swap | 0 | -- | User and target swap abilities. |
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10 | The user employs its psychic power to exchange Abilities with the target. | |
| 54 | Heal Block | 0 | 100 | Prevents target from restoring its HP for five turns. |
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15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |
| 59 | Wonder Room | 0 | -- | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +3 | +0 |
| Base | 110 | 65 | 75 | 30 | 125 | 85 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 35⁄649 | 406⁄649 | 257⁄649 | 605⁄649 | 34⁄649 | 170⁄649 | |































