Gothorita #575 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#575 Gothorita
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Gothorita - Manipulate Pokémon
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| Black | They use hypnosis to control people and Pokémon. Tales of Gothorita leading people astray are told in every corner. | ||||||||||||||||
| White | Starlight is the source of their power. At night, they mark star positions by using psychic power to float stones. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 32 -->
-- Level 41 -->
Ability
| Frisk | The Pokémon can check a foe's held item. |
| Shadow Tag (Dreamworld) |
Prevents the foe from escaping. |
Height
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Male Trainer: 4'11"
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Gothorita: 2'4"
Weight
Gothorita: 40 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 100 | 0 | 137 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Pound | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is physically pounded with a long tail or a foreleg, etc. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 1 | Tickle | 0 | 100 | Lowers the target's Attack and Defense by one stage. |
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20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| 1 | Fake Tears | 0 | 100 | Lowers the target's Special Defense by two stages. |
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20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |
| 3 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 7 | Tickle | 0 | 100 | Lowers the target's Attack and Defense by one stage. |
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20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| 10 | Fake Tears | 0 | 100 | Lowers the target's Special Defense by two stages. |
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20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |
| 14 | DoubleSlap | 15 | 85 | Hits 2-5 times in one turn. |
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10 | The target is slapped repeatedly, back and forth, two to five times in a row. | |
| 16 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 19 | Embargo | 0 | 100 | Target cannot use held items. |
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15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |
| 24 | Faint Attack | 60 | -- | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
| 25 | Psyshock | 80 | 100 | Inflicts damage based on the target's Defense, not Special Defense. |
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10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
| 28 | Flatter | 0 | 100 | Raises the target's Special Attack by one stage and confuses the target. |
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15 | Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | |
| 31 | Future Sight | 100 | 100 | Hits the target two turns later. |
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10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| 34 | Heal Block | 0 | 100 | Prevents target from restoring its HP for five turns. |
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15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |
| 39 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 43 | Telekinesis | 0 | -- | Moves have 100% accuracy against the target for three turns. |
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15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |
| 50 | Charm | 0 | 100 | Lowers the target's Attack by two stages. |
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20 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| 53 | Magic Room | 0 | -- | Negates held items for five turns. |
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10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +0 | +2 |
| Base | 60 | 45 | 70 | 55 | 75 | 85 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 420⁄649 | 566⁄649 | 309⁄649 | 418⁄649 | 251⁄649 | 170⁄649 | |






























