Zoroark #571 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#571 Zoroark
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Zoroark - Illusion Fox Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents. | ||||||||||||||||
| White | Each has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery. | ||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×1⁄2![]() |
×1![]() |
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×1![]() |
×1![]() |
×0![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
Evolutions
-- Level 30 -->
Ability
| Illusion | Comes out disguised as the Pokémon in back. |
Height
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Male Trainer: 4'11"
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Zoroark: 5'3"
Weight
Zoroark: 178 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 179 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | U-turn | 70 | 100 | User must switch out after attacking. |
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20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| 1 | Scratch | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | Hard, pointed, and sharp claws rake the target to inflict damage. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 1 | Hone Claws | 0 | -- | Raises the user's Attack and accuracy by one stage. |
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15 | The user sharpens its claws to boost its Attack stat and accuracy. | |
| 5 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 9 | Hone Claws | 0 | -- | Raises the user's Attack and accuracy by one stage. |
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15 | The user sharpens its claws to boost its Attack stat and accuracy. | |
| 13 | Fury Swipes | 18 | 80 | Hits 2-5 times in one turn. |
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15 | The target is raked with sharp claws or scythes for two to five times in quick succession. | |
| 17 | Faint Attack | 60 | -- | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
| 21 | Scary Face | 0 | 100 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 25 | Taunt | 0 | 100 | For the next few turns, the target can only use damaging moves. |
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20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 29 | Foul Play | 95 | 100 | Calculates damage with the target's attacking stat. |
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15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |
| 30 | Night Slash | 70 | 100 | Has an increased chance for a critical hit. |
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15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |
| 34 | Torment | 0 | 100 | Prevents the target from using the same move twice in a row. |
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15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
| 39 | Agility | 0 | -- | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 44 | Embargo | 0 | 100 | Target cannot use held items. |
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15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |
| 49 | Punishment | 1 | 100 | Power increases against targets with more raised stats, up to a maximum of 200. |
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5 | This attack's power increases the more the target has powered up with stat changes. | |
| 54 | Nasty Plot | 0 | -- | Raises the user's Special Attack by two stages. |
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20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| 59 | Imprison | 0 | -- | Prevents the target from using any moves that the user also knows. |
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10 | If the opponents know any move also known by the user, the opponents are prevented from using it. | |
| 64 | Night Daze | 85 | 95 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +2 | +0 |
| Base | 60 | 105 | 60 | 105 | 120 | 60 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 420⁄649 | 107⁄649 | 406⁄649 | 58⁄649 | 41⁄649 | 398⁄649 | |
































