Tirtouga #564 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#564 Tirtouga
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Tirtouga - Prototurtle Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Restored from a fossil, this Pokémon can dive to depths beyond half a mile. | ||||||||||||||||
| White | About 100 million years ago, these Pokémon swam in oceans. It is thought they also went on land to attack prey. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×2![]() |
×1⁄2![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×1⁄4![]() |
×1![]() |
×4![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
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Evolutions
-- Level 37 -->
Ability
| Solid Rock | Reduces damage from supereffective attacks. |
| Sturdy | It cannot be knocked out with one hit. |
| Swift Swim (Dreamworld) |
Boosts the Pokémon's Speed in rain. |
Height
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Male Trainer: 4'11"
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Tirtouga: 2'4"
Weight
Tirtouga: 36 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 71 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Bide | 1 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
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10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| 1 | Withdraw | 0 | -- | Raises the user's Defense by one stage. |
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40 | The user withdraws its body into its hard shell, raising its Defense stat. | |
| 1 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 5 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 8 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| 11 | Protect | 0 | -- | Prevents any moves from hitting the user this turn. |
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10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 15 | Aqua Jet | 40 | 100 | Inflicts regular damage with no additional effect. |
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20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 18 | AncientPower | 60 | 100 | Has a 0% chance to raise all of the user's stats by one stage. |
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5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| 21 | Crunch | 80 | 100 | Has a 0% chance to lower the target's Defense by one stage. |
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15 | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| 25 | Wide Guard | 0 | -- | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | |
| 28 | Brine | 65 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
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10 | If the target's HP is down to about half, this attack will hit with double the power. | |
| 31 | Smack Down | 50 | 100 | Removes any immunity to Ground damage. |
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15 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | |
| 35 | Curse | 0 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
| 38 | Shell Smash | 0 | -- | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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15 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | |
| 41 | Aqua Tail | 90 | 90 | Inflicts regular damage with no additional effect. |
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10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| 45 | Rock Slide | 75 | 90 | Has a 0% chance to make the target flinch. |
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10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| 48 | Rain Dance | 0 | -- | Changes the weather to rain for five turns. |
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5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
| 51 | Hydro Pump | 120 | 80 | Inflicts regular damage with no additional effect. |
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5 | The target is blasted by a huge volume of water launched under great pressure. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +1 | +0 | +0 | +0 |
| Base | 54 | 78 | 103 | 22 | 53 | 45 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 464⁄649 | 295⁄649 | 76⁄649 | 622⁄649 | 432⁄649 | 546⁄649 | |


































