Sigilyph #561 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#561 Sigilyph
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Sigilyph - Avianoid Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | They never vary the route they fly, because their memories of guarding an ancient city remain steadfast. | ||||||||||||||||
| White | The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄4![]() |
×1![]() |
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×0![]() |
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×1![]() |
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×1⁄2![]() |
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Evolutions
Ability
| Wonder Skin | Makes status-changing moves more likely to miss. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| Tinted Lens (Dreamworld) |
Powers up “not very effective” moves. |
Height
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Male Trainer: 4'11"
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Sigilyph: 5'7"
Weight
Sigilyph: 31 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 172 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Gust | 40 | 100 | Inflicts regular damage and can hit Pokémon in the air. |
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35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | |
| 1 | Miracle Eye | 0 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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40 | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | |
| 4 | Hypnosis | 0 | 60 | Puts the target to sleep. |
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20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| 8 | Psywave | 1 | 80 | Inflicts damage between 50% and 150% of the user's level. |
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15 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |
| 11 | Tailwind | 0 | -- | For three turns, friendly Pokémon have doubled Speed. |
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30 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |
| 14 | Whirlwind | 0 | 100 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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20 | The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
| 18 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 21 | Air Cutter | 55 | 95 | Has an increased chance for a critical hit. |
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25 | The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | |
| 24 | Light Screen | 0 | -- | Reduces damage from special attacks by 50% for five turns.. |
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30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| 28 | Reflect | 0 | -- | Reduces damage from physical attacks by half. |
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20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
| 31 | Synchronoise | 70 | 100 | Hits any Pokémon that shares a type with the user. |
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15 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| 34 | Mirror Move | 0 | -- | Uses the target's last used move. |
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20 | The user counters the target by mimicking the target's last move. | |
| 38 | Gravity | 0 | -- | Disables moves and immunities that involve flying or levitating for five turns. |
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5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| 41 | Air Slash | 75 | 95 | Has a 0% chance to make the target flinch. |
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20 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |
| 44 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 48 | Cosmic Power | 0 | -- | Raises the user's Defense and Special Defense by one stage. |
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20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |
| 51 | Sky Attack | 140 | 90 | User charges for one turn before attacking. Has a 0% chance to make the target flinch. |
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5 | A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +2 | +0 |
| Base | 72 | 58 | 80 | 97 | 103 | 80 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 242⁄649 | 456⁄649 | 221⁄649 | 97⁄649 | 83⁄649 | 215⁄649 | |
































