Maractus #556 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#556 Maractus
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Maractus - Cactus Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds. | ||||||||||||||||
| White | Arid regions are their habitat. They move rhythmically, making a sound similar to maracas. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
Ability
| Water Absorb | Restores HP if hit by a Water-type move. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Storm Drain (Dreamworld) |
Draws in all Water-type moves to up Sp. Attack. |
Height
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Male Trainer: 4'11"
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Maractus: 3'3"
Weight
Maractus: 62 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 255 | 0 | 161 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Peck | 35 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is jabbed with a sharply pointed beak or horn. | |
| 1 | Absorb | 20 | 100 | Heals the user by half the damage inflicted. |
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25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| 3 | Sweet Scent | 0 | 100 | Lowers the target's evasion by one stage. |
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20 | A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | |
| 6 | Growth | 0 | -- | Raises the user's Attack and Special Attack by one stage. |
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40 | The user's body grows all at once, raising the Attack and Sp. Atk stats. | |
| 10 | Pin Missile | 14 | 85 | Hits 2-5 times in one turn. |
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20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |
| 13 | Mega Drain | 40 | 100 | Heals the user by half the damage inflicted. |
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15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| 15 | Synthesis | 0 | -- | Heals the user by half its max HP. Affected by weather. |
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5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
| 18 | Cotton Spore | 0 | 100 | Lowers the target's Speed by two stages. |
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40 | The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | |
| 22 | Needle Arm | 60 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | |
| 26 | Giga Drain | 75 | 100 | Heals the user by half the damage inflicted. |
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10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| 29 | Acupressure | 0 | -- | Raises one of a friendly Pokémon's stats at random by two stages. |
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30 | The user applies pressure to stress points, sharply boosting one of its stats. | |
| 33 | Ingrain | 0 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| 38 | Petal Dance | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
| 42 | Sucker Punch | 80 | 100 | Only works if the target is about to use a damaging move. |
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5 | This move enables the user to attack first. It fails if the target is not readying an attack, however. | |
| 45 | Sunny Day | 0 | -- | Changes the weather to sunny for five turns. |
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5 | The user intensifies the sun for five turns, powering up Fire-type moves. | |
| 50 | SolarBeam | 120 | 100 | Requires a turn to charge before attacking. |
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10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
| 55 | Cotton Guard | 0 | -- | Raises the user's Defense by three stages. |
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10 | The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |
| 57 | After You | 0 | -- | Makes the target act next this turn. |
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15 | The user helps the target and makes it use its move right after the user. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +2 | +0 |
| Base | 75 | 86 | 67 | 60 | 106 | 67 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 232⁄649 | 210⁄649 | 318⁄649 | 378⁄649 | 68⁄649 | 300⁄649 | |

































