Darumaka #554 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#554 Darumaka
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Darumaka - Zen Charm Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it falls asleep. | ||||||||||||||||
| White | Darumaka's droppings are hot, so people used to put them in their clothes to keep themselves warm. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 35 -->
Ability
| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Inner Focus (Dreamworld) |
The Pokémon is protected from flinching. |
Height
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Male Trainer: 4'11"
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Darumaka: 2'0"
Weight
Darumaka: 83 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 120 | 0 | 63 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 3 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 6 | Incinerate | 30 | 100 | Destroys the target's held berry. |
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15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |
| 9 | Rage | 20 | 100 | If the user is hit after using this move, its Attack rises by one stage. |
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20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |
| 11 | Fire Fang | 65 | 95 | Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch. |
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15 | The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |
| 14 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 17 | Uproar | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |
| 19 | Facade | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
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20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
| 22 | Fire Punch | 75 | 100 | Has a 10% chance to [burn]{mechanic} the target. |
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15 | The target is punched with a fiery fist. It may also leave the target with a burn. | |
| 25 | Work Up | 0 | -- | Raises the user's Attack and Special Attack by one stage each. |
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30 | The user is roused, and its Attack and Sp. Atk stats increase. | |
| 27 | Thrash | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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10 | The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| 30 | Belly Drum | 0 | -- | User pays half its max HP to max out its Attack. |
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10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |
| 33 | Flare Blitz | 120 | 100 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to [burn]{mechanic} the target. |
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15 | The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | |
| 35 | Taunt | 0 | 100 | For the next few turns, the target can only use damaging moves. |
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20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 39 | Superpower | 120 | 100 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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5 | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |
| 42 | Overheat | 140 | 90 | Lowers the user's Special Attack by two stages after inflicting damage. |
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5 | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 70 | 90 | 45 | 50 | 15 | 45 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 295⁄649 | 203⁄649 | 544⁄649 | 462⁄649 | 646⁄649 | 546⁄649 | |
































