Gurdurr #533 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#533 Gurdurr
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Gurdurr - Muscular Pokémon
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| Black | This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch. | ||||||||||||||||
| White | They strengthen their bodies by carrying steel beams. They show off their big muscles to their friends. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 25 -->
-- Trade -->
Ability
| Guts | Boosts Attack if there is a status problem. |
| Sheer Force | Removes added effects to increase move damage. |
| Iron Fist (Dreamworld) |
Boosts the power of punching moves. |
Height
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Male Trainer: 4'11"
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Gurdurr: 4'11"
Weight
Gurdurr: 88 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 90 | 0 | 142 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Pound | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is physically pounded with a long tail or a foreleg, etc. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Focus Energy | 0 | -- | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 1 | Bide | 1 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
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10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| 4 | Focus Energy | 0 | -- | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 8 | Bide | 1 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
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10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| 12 | Low Kick | 1 | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| 16 | Rock Throw | 50 | 90 | Inflicts regular damage with no additional effect. |
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15 | The user picks up and throws a small rock at the target to attack. | |
| 20 | Wake-Up Slap | 60 | 100 | If the target is asleep, has double power and wakes it up. |
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10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
| 24 | Chip Away | 70 | 100 | Ignores the target's stat modifiers. |
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20 | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |
| 29 | Bulk Up | 0 | -- | Raises the user's Attack and Defense by one stage. |
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20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |
| 33 | Rock Slide | 75 | 90 | Has a 0% chance to make the target flinch. |
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10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| 37 | DynamicPunch | 100 | 50 | Has a 100% chance to confuse the target. |
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5 | The user punches the target with full, concentrated power. It confuses the target if it hits. | |
| 41 | Scary Face | 0 | 100 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 45 | Hammer Arm | 100 | 90 | Lowers user's Speed by one stage. |
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10 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |
| 49 | Stone Edge | 100 | 80 | Has an increased chance for a critical hit. |
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5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |
| 53 | Focus Punch | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
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20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
| 57 | Superpower | 120 | 100 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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5 | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
| Base | 85 | 105 | 85 | 40 | 40 | 50 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 145⁄649 | 107⁄649 | 184⁄649 | 540⁄649 | 561⁄649 | 504⁄649 | |





























