Blitzle #522 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#522 Blitzle
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Blitzle - Electrified Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Its mane shines when it discharges electricity. They use their flashing manes to communicate with one another. | ||||||||||||||||
| White | When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity. | ||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
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×1![]() |
×1⁄2![]() |
×1![]() |
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×1![]() |
Evolutions
-- Level 27 -->
Ability
| Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
| Motor Drive | Raises Speed if hit by an Electric-type move. |
| Sap Sipper (Dreamworld) |
Boosts Attack when hit by a Grass-type move. |
Height
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Male Trainer: 4'11"
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Blitzle: 3'7"
Weight
Blitzle: 66 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 190 | 0 | 59 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 4 | Tail Whip | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
| 8 | Charge | 0 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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20 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |
| 11 | Shock Wave | 60 | -- | Never misses. |
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20 | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |
| 15 | Thunder Wave | 0 | 100 | Paralyzes the target. |
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20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
| 18 | Flame Charge | 50 | 100 | Inflicts regular damage. Raises the user's Speed by one stage. |
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20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |
| 22 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 25 | Spark | 65 | 100 | Has a 30% chance to paralyze the target. |
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20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
| 29 | Stomp | 65 | 100 | Has a 0% chance to make the target flinch. |
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20 | The target is stomped with a big foot. It may also make the target flinch. | |
| 32 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
| 36 | Agility | 0 | -- | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 39 | Wild Charge | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
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15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
| 43 | Thrash | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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10 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +1 | +0 | +0 |
| Base | 45 | 60 | 32 | 76 | 50 | 32 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 557⁄649 | 452⁄649 | 620⁄649 | 231⁄649 | 469⁄649 | 613⁄649 | |
































