Pidove #519 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#519 Pidove
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Pidove - Tiny Pigeon Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Each follows its Trainer's orders as best it can, but they sometimes fail to understand complicated commands. | ||||||||||||||||
| White | These Pokémon live in cities. They are accustomed to people. Flocks often gather in parks and plazas. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1![]() |
×1![]() |
×0![]() |
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×1⁄2![]() |
×0![]() |
×1![]() |
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×1⁄2![]() |
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Evolutions
-- Level 21 -->
-- Level 32 -->
Ability
| Big Pecks | Protects the Pokémon from Defense-lowering attacks. |
| Super Luck | Heightens the critical- hit ratios of moves. |
| Rivalry (Dreamworld) |
Deals more damage to a Pokémon of same gender. |
Height
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Male Trainer: 4'11"
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Pidove: 1'0"
Weight
Pidove: 5 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 255 | 0 | 53 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Gust | 40 | 100 | Inflicts regular damage and can hit Pokémon in the air. |
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35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | |
| 4 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 8 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 11 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 15 | Air Cutter | 55 | 95 | Has an increased chance for a critical hit. |
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25 | The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | |
| 18 | Roost | 0 | -- | Heals the user by half its max HP. |
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10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| 22 | Detect | 0 | -- | Prevents any moves from hitting the user this turn. |
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5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 25 | Taunt | 0 | 100 | For the next few turns, the target can only use damaging moves. |
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20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 29 | Air Slash | 75 | 95 | Has a 0% chance to make the target flinch. |
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20 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |
| 32 | Razor Wind | 80 | 100 | Requires a turn to charge before attacking. |
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10 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |
| 36 | FeatherDance | 0 | 100 | Lowers the target's Attack by two stages. |
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15 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| 39 | Swagger | 0 | 90 | Raises the target's Attack by two stages and confuses the target. |
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15 | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
| 43 | Facade | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
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20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
| 46 | Tailwind | 0 | -- | For three turns, friendly Pokémon have doubled Speed. |
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30 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |
| 50 | Sky Attack | 140 | 90 | User charges for one turn before attacking. Has a 0% chance to make the target flinch. |
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5 | A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 50 | 55 | 50 | 43 | 36 | 30 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 516⁄649 | 488⁄649 | 500⁄649 | 502⁄649 | 566⁄649 | 633⁄649 | |
































