Munna #517 Black and White
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#517 Munna
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Munna - Dream Eater Pokémon
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| Black | Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about. | ||||||||||||||||
| White | It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
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Evolutions
-- Use Item Moon Stone -->
Ability
| Forewarn | Determines what moves a foe has. |
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Telepathy (Dreamworld) |
Anticipates an ally's attack and dodges it. |
Height
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Male Trainer: 4'11"
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Munna: 2'0"
Weight
Munna: 51 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 190 | 0 | 58 | Fast | 800,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Psywave | 1 | 80 | Inflicts damage between 50% and 150% of the user's level. |
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15 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |
| 1 | Defense Curl | 0 | -- | Raises user's Defense by one stage. |
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40 | The user curls up to conceal weak spots and raise its Defense stat. | |
| 5 | Lucky Chant | 0 | -- | Prevents the target from scoring critical hits for five turns. |
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30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |
| 7 | Yawn | 0 | -- | Target sleeps at the end of the next turn. |
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10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| 11 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 13 | Imprison | 0 | -- | Prevents the target from using any moves that the user also knows. |
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10 | If the opponents know any move also known by the user, the opponents are prevented from using it. | |
| 17 | Moonlight | 0 | -- | Heals the user by half its max HP. Affected by weather. |
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5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
| 19 | Hypnosis | 0 | 60 | Puts the target to sleep. |
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20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| 23 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 25 | Synchronoise | 70 | 100 | Hits any Pokémon that shares a type with the user. |
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15 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| 29 | Nightmare | 0 | 100 | Target loses 1/4 its max HP every turn as long as it's asleep. |
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15 | A sleeping target sees a nightmare that inflicts some damage every turn. | |
| 31 | Future Sight | 100 | 100 | Hits the target two turns later. |
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10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| 35 | Calm Mind | 0 | -- | Raises the user's Special Attack and Special Defense by one stage. |
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20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
| 37 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 41 | Dream Eater | 100 | 100 | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |
| 43 | Telekinesis | 0 | -- | Moves have 100% accuracy against the target for three turns. |
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15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |
| 47 | Stored Power | 20 | 100 | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +1 | +0 | +0 | +0 | +0 | +0 |
| Base | 76 | 25 | 45 | 24 | 67 | 55 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 195⁄649 | 633⁄649 | 544⁄649 | 618⁄649 | 291⁄649 | 448⁄649 | |






























