Lillipup #506 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#506 Lillipup
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Lillipup - Puppy Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | It faces strong opponents with great courage. But, when at a disadvantage in a fight, this intelligent Pokémon flees. | ||||||||||||||||
| White | The long hair around its face provides an amazing radar that lets it sense subtle changes in its surroundings. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 16 -->
-- Level 32 -->
Ability
| Vital Spirit | Prevents the Pokémon from falling asleep. |
| Pickup | The Pokémon may pick up items. |
| Run Away (Dreamworld) |
Enables a sure getaway from wild Pokémon. |
Height
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Male Trainer: 4'11"
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Lillipup: 1'4"
Weight
Lillipup: 9 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 255 | 0 | 55 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 5 | Odor Sleuth | 0 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 8 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| 12 | Helping Hand | 0 | -- | Ally's next move inflicts half more damage. |
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20 | The user assists an ally by boosting the power of its attack. | |
| 15 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 19 | Work Up | 0 | -- | Raises the user's Attack and Special Attack by one stage each. |
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30 | The user is roused, and its Attack and Sp. Atk stats increase. | |
| 22 | Crunch | 80 | 100 | Has a 0% chance to lower the target's Defense by one stage. |
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15 | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| 26 | Roar | 0 | 100 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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20 | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |
| 29 | Retaliate | 70 | 100 | Has double power if a friendly Pokémon fainted last turn. |
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5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
| 33 | Reversal | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | An all-out attack that becomes more powerful the less HP the user has. | |
| 36 | Last Resort | 140 | 100 | Can only be used after all of the user's other moves have been used. |
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5 | This move can be used only after the user has used all the other moves it knows in the battle. | |
| 40 | Giga Impact | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 45 | 60 | 45 | 55 | 25 | 45 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 557⁄649 | 452⁄649 | 544⁄649 | 418⁄649 | 632⁄649 | 546⁄649 | |





























