Watchog #505 Black and White
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#505 Watchog
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Watchog - Lookout Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches. | ||||||||||||||||
| White | They make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 20 -->
Ability
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Keen Eye | Prevents other Pokémon from lowering accuracy. |
| Analytic (Dreamworld) |
Boosts move power when the Pokémon moves last. |
Height
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Male Trainer: 4'11"
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Watchog: 4'7"
Weight
Watchog: 59 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 255 | 0 | 147 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| 1 | Low Kick | 1 | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| 3 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 6 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| 8 | Bide | 1 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
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10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| 11 | Detect | 0 | -- | Prevents any moves from hitting the user this turn. |
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5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 13 | Sand-Attack | 0 | 100 | Lowers the target's accuracy by one stage. |
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15 | Sand is hurled in the target's face, reducing its accuracy. | |
| 16 | Crunch | 80 | 100 | Has a 0% chance to lower the target's Defense by one stage. |
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15 | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| 18 | Hypnosis | 0 | 60 | Puts the target to sleep. |
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20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| 20 | Confuse Ray | 0 | 100 | Confuses the target. |
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10 | The target is exposed to a sinister ray that triggers confusion. | |
| 22 | Super Fang | 1 | 90 | Inflicts damage equal to half the target's HP. |
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10 | The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | |
| 25 | After You | 0 | -- | Makes the target act next this turn. |
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15 | The user helps the target and makes it use its move right after the user. | |
| 29 | Psych Up | 0 | -- | Discards the user's stat changes and copies the target's. |
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10 | The user hypnotizes itself into copying any stat change made by the target. | |
| 32 | Hyper Fang | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | |
| 36 | Mean Look | 0 | -- | Prevents the target from leaving battle. |
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5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
| 39 | Baton Pass | 0 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. |
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40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| 43 | Slam | 80 | 75 | Inflicts regular damage with no additional effect. |
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20 | The target is slammed with a long tail, vines, etc., to inflict damage. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 60 | 85 | 69 | 77 | 60 | 69 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 420⁄649 | 242⁄649 | 311⁄649 | 228⁄649 | 387⁄649 | 299⁄649 | |
































