Dewott #502 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#502 Dewott
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Dewott - Discipline Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Strict training is how it learns its flowing double-scalchop technique. | ||||||||||||||||
| White | Scalchop techniques differ from one Dewott to another. It never neglects maintaining its scalchops. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
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Evolutions
-- Level 17 -->
-- Level 36 -->
Ability
| Torrent | Powers up Water-type moves in a pinch. |
| Shell Armor (Dreamworld) |
The Pokémon is protected against critical hits. |
Height
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Male Trainer: 4'11"
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Dewott: 3'7"
Weight
Dewott: 54 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 145 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Tail Whip | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
| 1 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 1 | Water Sport | 0 | -- | All damage from Fire moves is halved until the end of the battle. |
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15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| 5 | Tail Whip | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
| 7 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 11 | Water Sport | 0 | -- | All damage from Fire moves is halved until the end of the battle. |
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15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| 13 | Focus Energy | 0 | -- | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 17 | Razor Shell | 75 | 95 | Has a 0% chance to lower the target's Defense by one stage. |
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10 | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. | |
| 20 | Fury Cutter | 20 | 95 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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20 | The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| 25 | Water Pulse | 60 | 100 | Has a 20% chance to confuse the target. |
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20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | |
| 28 | Revenge | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
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10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| 33 | Aqua Jet | 40 | 100 | Inflicts regular damage with no additional effect. |
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20 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 36 | Encore | 0 | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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5 | The user compels the target to keep using only the move it last used for three turns. | |
| 41 | Aqua Tail | 90 | 90 | Inflicts regular damage with no additional effect. |
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10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| 44 | Retaliate | 70 | 100 | Has double power if a friendly Pokémon fainted last turn. |
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5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
| 49 | Swords Dance | 0 | -- | Raises the user's Attack by two stages. |
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30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| 52 | Hydro Pump | 120 | 80 | Inflicts regular damage with no additional effect. |
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5 | The target is blasted by a huge volume of water launched under great pressure. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +2 | +0 |
| Base | 75 | 75 | 60 | 60 | 83 | 60 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 232⁄649 | 330⁄649 | 406⁄649 | 378⁄649 | 195⁄649 | 398⁄649 | |































