Victini #494 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#494 Victini
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Victini - Victory Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter. | ||||||||||||||||
| White | It creates an unlimited supply of energy inside its body, which it shares with those who touch it. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
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Evolutions
Ability
| Victory Star | Boosts the accuracy of its allies and itself. |
Height
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Male Trainer: 4'11"
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Victini: 1'4"
Weight
Victini: 9 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 3 | 0 | 270 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Searing Shot | 100 | 100 | Has a 30% chance to [burn]{mechanic} the target. |
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5 | An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | |
| 1 | Focus Energy | 0 | -- | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 1 | Incinerate | 30 | 100 | Destroys the target's held berry. |
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15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |
| 1 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 9 | Endure | 0 | -- | Prevents the user's HP from lowering below 1 this turn. |
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10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
| 17 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 25 | Flame Charge | 50 | 100 | Inflicts regular damage. Raises the user's Speed by one stage. |
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20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |
| 33 | Reversal | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | An all-out attack that becomes more powerful the less HP the user has. | |
| 41 | Flame Burst | 70 | 100 | Deals splash damage to Pokémon next to the target. |
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15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |
| 49 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 57 | Inferno | 100 | 50 | Has a 100% chance to [burn]{mechanic} the target. |
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5 | The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. | |
| 65 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 73 | Flare Blitz | 120 | 100 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to [burn]{mechanic} the target. |
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15 | The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | |
| 81 | Final Gambit | 1 | 100 | Inflicts damage equal to the user's remaining HP. User faints. |
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5 | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
| 89 | Stored Power | 20 | 100 | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | |
| 97 | Overheat | 140 | 90 | Lowers the user's Special Attack by two stages after inflicting damage. |
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5 | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +3 | +0 | +0 | +0 | +0 | +0 |
| Base | 100 | 100 | 100 | 100 | 100 | 100 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 77⁄649 | 141⁄649 | 102⁄649 | 89⁄649 | 109⁄649 | 87⁄649 | |































