Uxie #480 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#480 Uxie
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Uxie - Knowledge Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | When Uxie flew, people gained the ability to solve problems. It was the birth of knowledge. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×2![]() |
Evolutions
Ability
| Levitate | Gives full immunity to all Ground-type moves. |
Height
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Male Trainer: 4'11"
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Uxie: 1'0"
Weight
Uxie: 1 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 3 | 0 | 261 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Rest | 0 | -- | User sleeps for two turns, completely healing itself. |
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10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 6 | Imprison | 0 | -- | Prevents the target from using any moves that the user also knows. |
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10 | If the opponents know any move also known by the user, the opponents are prevented from using it. | |
| 16 | Endure | 0 | -- | Prevents the user's HP from lowering below 1 this turn. |
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10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
| 21 | Swift | 60 | -- | Never misses. |
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20 | Star-shaped rays are shot at the opposing team. This attack never misses. | |
| 31 | Yawn | 0 | -- | Target sleeps at the end of the next turn. |
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10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| 36 | Future Sight | 100 | 100 | Hits the target two turns later. |
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10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| 46 | Amnesia | 0 | -- | Raises the user's Special Defense by two stages. |
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20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
| 51 | Extrasensory | 80 | 100 | Has a 0% chance to make the target flinch. |
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30 | The user attacks with an odd, unseeable power. It may also make the target flinch. | |
| 61 | Flail | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| 66 | Natural Gift | 1 | 100 | Power and type depend on the held berry. |
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15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| 76 | Memento | 0 | 100 | Lowers the target's Attack and Special Attack by two stages. User faints. |
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10 | The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +2 | +0 | +0 | +1 |
| Base | 75 | 75 | 130 | 95 | 75 | 130 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 232⁄649 | 330⁄649 | 28⁄649 | 121⁄649 | 251⁄649 | 17⁄649 | |






























