Gallade #475 Black and White
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#475 Gallade
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Gallade - Blade Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | When trying to protect someone, it extends its elbows as if they were swords and fights savagely. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
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×1⁄2![]() |
×1![]() |
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×1![]() |
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Evolutions
-- Level 20 -->
-- Level 30 -->
-- Use Item(Male) Dawn Stone -->
Ability
| Steadfast | Raises Speed each time the Pokémon flinches. |
| Justified (Dreamworld) |
Raises Attack when hit by a Dark-type move. |
Height
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Male Trainer: 4'11"
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Gallade: 5'3"
Weight
Gallade: 114 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 233 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Leaf Blade | 90 | 100 | Has an increased chance for a critical hit. |
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15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |
| 1 | Teleport | 0 | -- | Immediately ends wild battles. No effect otherwise. |
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20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |
| 1 | Double Team | 0 | -- | Raises the user's evasion by one stage. |
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15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Night Slash | 70 | 100 | Has an increased chance for a critical hit. |
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15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |
| 6 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 10 | Double Team | 0 | -- | Raises the user's evasion by one stage. |
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15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| 12 | Teleport | 0 | -- | Immediately ends wild battles. No effect otherwise. |
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20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |
| 17 | Fury Cutter | 20 | 95 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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20 | The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| 22 | Slash | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
| 25 | Heal Pulse | 0 | -- | Heals the target for half its max HP. |
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10 | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |
| 31 | Swords Dance | 0 | -- | Raises the user's Attack by two stages. |
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30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| 36 | Psycho Cut | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |
| 39 | Helping Hand | 0 | -- | Ally's next move inflicts half more damage. |
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20 | The user assists an ally by boosting the power of its attack. | |
| 45 | Feint | 30 | 100 | Only works if the target uses Protect or Detect on this turn. |
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10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |
| 50 | False Swipe | 40 | 100 | Cannot lower the target's HP below 1. |
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40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| 53 | Protect | 0 | -- | Prevents any moves from hitting the user this turn. |
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10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 59 | Close Combat | 120 | 100 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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5 | The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | |
| 64 | Stored Power | 20 | 100 | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +3 | +0 | +0 | +0 | +0 |
| Base | 68 | 125 | 65 | 80 | 65 | 115 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 301⁄649 | 44⁄649 | 351⁄649 | 223⁄649 | 330⁄649 | 38⁄649 | |

































