Lucario #448 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#448 Lucario
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Lucario - Aura Pokémon
| Flavor Text | |||||||||||||||||
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| Black | A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×2![]() |
×1![]() |
×0![]() |
×2![]() |
×1⁄4![]() |
×1⁄4![]() |
×1⁄2![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄4![]() |
Evolutions
-- Friendship (Day) -->
Ability
| Steadfast | Raises Speed each time the Pokémon flinches. |
| Inner Focus | The Pokémon is protected from flinching. |
| Justified (Dreamworld) |
Raises Attack when hit by a Dark-type move. |
Height
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Male Trainer: 4'11"
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Lucario: 4'11"
Weight
Lucario: 119 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 184 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Dark Pulse | 80 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |
| 1 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 1 | Foresight | 0 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 1 | Detect | 0 | -- | Prevents any moves from hitting the user this turn. |
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5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 1 | Metal Claw | 50 | 95 | Has a 0% chance to raise the user's Attack by one stage. |
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35 | The target is raked with steel claws. It may also raise the user's Attack stat. | |
| 6 | Counter | 1 | 100 | Inflicts twice the damage the user received from the last physical hit it took. |
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20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| 11 | Force Palm | 60 | 100 | Has a 30% chance to paralyze the target. |
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10 | The target is attacked with a shock wave. It may also leave the target with paralysis. | |
| 15 | Feint | 30 | 100 | Only works if the target uses Protect or Detect on this turn. |
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10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |
| 19 | Bone Rush | 25 | 90 | Hits 2-5 times in one turn. |
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10 | The user strikes the target with a hard bone two to five times in a row. | |
| 24 | Metal Sound | 0 | 85 | Lowers the target's Special Defense by two stages. |
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40 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |
| 29 | Me First | 1 | -- | Uses the target's move against it before it attacks, with power increased by half. |
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20 | The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |
| 33 | Quick Guard | 0 | -- | Prevents any priority moves from hitting friendly Pokémon this turn. |
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15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |
| 37 | Swords Dance | 0 | -- | Raises the user's Attack by two stages. |
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30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| 42 | Heal Pulse | 0 | -- | Heals the target for half its max HP. |
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10 | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |
| 47 | Calm Mind | 0 | -- | Raises the user's Special Attack and Special Defense by one stage. |
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20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
| 51 | Aura Sphere | 90 | -- | Never misses. |
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20 | The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. | |
| 55 | Close Combat | 120 | 100 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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5 | The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | |
| 60 | Dragon Pulse | 90 | 100 | Inflicts regular damage with no additional effect. |
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10 | The target is attacked with a shock wave generated by the user's gaping mouth. | |
| 65 | ExtremeSpeed | 80 | 100 | Inflicts regular damage with no additional effect. |
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5 | The user charges the target at blinding speed. This attack always goes before any other move. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +1 | +0 |
| Base | 70 | 110 | 70 | 90 | 115 | 70 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 295⁄649 | 88⁄649 | 309⁄649 | 157⁄649 | 50⁄649 | 297⁄649 | |




































