Riolu #447 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#447 Riolu
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Riolu - Emanation Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | It has the peculiar power of being able to see emotions such as joy and rage in the form of waves. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×2![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
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×2![]() |
×1![]() |
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×1⁄2![]() |
Evolutions
-- Friendship (Day) -->
Ability
| Steadfast | Raises Speed each time the Pokémon flinches. |
| Inner Focus | The Pokémon is protected from flinching. |
| Prankster (Dreamworld) |
Gives priority to a status move. |
Height
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Male Trainer: 4'11"
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Riolu: 2'4"
Weight
Riolu: 44 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 120 | 57 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 1 | Foresight | 0 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 1 | Endure | 0 | -- | Prevents the user's HP from lowering below 1 this turn. |
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10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
| 6 | Counter | 1 | 100 | Inflicts twice the damage the user received from the last physical hit it took. |
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20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| 11 | Force Palm | 60 | 100 | Has a 30% chance to paralyze the target. |
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10 | The target is attacked with a shock wave. It may also leave the target with paralysis. | |
| 15 | Feint | 30 | 100 | Only works if the target uses Protect or Detect on this turn. |
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10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |
| 19 | Reversal | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | An all-out attack that becomes more powerful the less HP the user has. | |
| 24 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
| 29 | Copycat | 0 | -- | Uses the target's last used move. |
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20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| 47 | Nasty Plot | 0 | -- | Raises the user's Special Attack by two stages. |
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20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| 55 | Final Gambit | 1 | 100 | Inflicts damage equal to the user's remaining HP. User faints. |
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5 | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 40 | 70 | 40 | 60 | 35 | 40 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 601⁄649 | 368⁄649 | 589⁄649 | 378⁄649 | 594⁄649 | 589⁄649 | |






























