Mime Jr. #439 Black and White
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#439 Mime Jr.

Mime Jr. ken sugimori artwork Normal SpritesNormal Backsprites
Mime Jr. sprite
Mime Jr. backsprite
Shiny SpritesShiny Backsprites
Shiny Mime Jr. sprite
Shiny Mime Jr. backsprite

Gender Ratio

Gender pie chart

Mime Jr. - Mime Pokémon

Flavor Text
BlackIt mimics the expressions and motions of those it sees to understand the feelings of others.
White

Type:   Psychic
Resistance to Moves:
Attacking Type: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
Damage Received: ×1
1
×12
½
×1
1
×1
1
×1
1
×1
1
×2
2
×2
2
×1
1
×1
1
×1
1
×1
1
×1
1
×12
½
×1
1
×1
1
×2
2

Evolutions

 
 
 

-- Know Attack: Mimic -->


Ability

Soundproof Gives full immunity to all sound-based moves.
Filter Reduces damage from supereffective attacks.
Technician
(Dreamworld)
Powers up the Pokémon's weaker moves.

Height

bw male trainer height

Male Trainer: 4'11"

bw Mime Jr. height

Mime Jr.: 2'0"


Weight

bw Mime Jr. wdight
bw female trainer weight
scale
scaleLever_1_r
scaleLever_2_r
scaleLever_3_r
scaleLever_4_r
scaleLever_5_r
scaleLever_6_r
scaleLever_7_r
scaleLever_8_r
scaleLever_9_r
scaleLever_10_r
scaleLever_11_r
scaleLever_12_r

Mime Jr.: 29 lbs.   Female Trainer: 88 lbs.


Catching/ Experience Data

Items Catch Rate Run Chance Experience Won Experience Rate Total Experience
None 145 0 62 Medium Fast 1,000,000

Moves

Level Name Power Accuracy Effect
Type Category Power Points Description
1 Tickle 0 100 Lowers the target's Attack and Defense by one stage.
Normal Other 20 The user tickles the target into laughing, reducing its Attack and Defense stats.
1 Barrier 0 -- Raises the user's Defense by two stages.
Psychic Other 30 The user throws up a sturdy wall that sharply raises its Defense stat.
1 Confusion 50 100 Has a 10% chance to confuse the target.
Psychic Special 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
4 Copycat 0 -- Uses the target's last used move.
Normal Other 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
8 Meditate 0 -- Raises the user's Attack by one stage.
Psychic Other 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
11 Encore 0 100 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Other 5 The user compels the target to keep using only the move it last used for three turns.
15 DoubleSlap 15 85 Hits 2-5 times in one turn.
Normal Physical 10 The target is slapped repeatedly, back and forth, two to five times in a row.
18 Mimic 0 -- Copies the target's last used move.
Normal Other 10 The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
22 Reflect 0 -- Reduces damage from physical attacks by half.
Psychic Other 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
22 Light Screen 0 -- Reduces damage from special attacks by 50% for five turns..
Psychic Other 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
25 Psybeam 65 100 Has a 10% chance to confuse the target.
Psychic Special 20 The target is attacked with a peculiar ray. It may also cause confusion.
29 Substitute 0 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Other 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
32 Recycle 0 -- User recovers the item it last used up.
Normal Other 10 The user recycles a held item that has been used in battle so it can be used again.
36 Trick 0 100 User and target swap items.
Psychic Other 10 The user catches the target off guard and swaps its held item with its own.
39 Psychic 90 100 Has a 0% chance to lower the target's Special Defense by one stage.
Psychic Special 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 Role Play 0 -- Copies the target's ability.
Psychic Other 10 The user mimics the target completely, copying the target's natural Ability.
46 Baton Pass 0 -- Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Other 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
50 Safeguard 0 -- Protects the user's field from major status ailments and confusion for five turns.
Normal Other 25 The user creates a protective field that prevents status problems for five turns.
Stats
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
EV Gain +0 +0 +0 +0 +0 +1
Base 20 25 45 60 70 90
Ranking
Hit Points (HP) Attack (ATK) Defense (DEF) Speed (SPD) Special Attack (SPATK) Special Defense (SPDEF)
647649 633649 544649 378649 288649 135649