Mime Jr. #439 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#439 Mime Jr.
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Mime Jr. - Mime Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | It mimics the expressions and motions of those it sees to understand the feelings of others. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
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×1![]() |
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×1⁄2![]() |
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Evolutions
-- Know Attack: Mimic -->
Ability
| Soundproof | Gives full immunity to all sound-based moves. |
| Filter | Reduces damage from supereffective attacks. |
| Technician (Dreamworld) |
Powers up the Pokémon's weaker moves. |
Height
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Male Trainer: 4'11"
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Mime Jr.: 2'0"
Weight
Mime Jr.: 29 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 145 | 0 | 62 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Tickle | 0 | 100 | Lowers the target's Attack and Defense by one stage. |
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20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| 1 | Barrier | 0 | -- | Raises the user's Defense by two stages. |
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30 | The user throws up a sturdy wall that sharply raises its Defense stat. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 4 | Copycat | 0 | -- | Uses the target's last used move. |
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20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| 8 | Meditate | 0 | -- | Raises the user's Attack by one stage. |
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40 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |
| 11 | Encore | 0 | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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5 | The user compels the target to keep using only the move it last used for three turns. | |
| 15 | DoubleSlap | 15 | 85 | Hits 2-5 times in one turn. |
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10 | The target is slapped repeatedly, back and forth, two to five times in a row. | |
| 18 | Mimic | 0 | -- | Copies the target's last used move. |
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10 | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |
| 22 | Reflect | 0 | -- | Reduces damage from physical attacks by half. |
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20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
| 22 | Light Screen | 0 | -- | Reduces damage from special attacks by 50% for five turns.. |
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30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| 25 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 29 | Substitute | 0 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| 32 | Recycle | 0 | -- | User recovers the item it last used up. |
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10 | The user recycles a held item that has been used in battle so it can be used again. | |
| 36 | Trick | 0 | 100 | User and target swap items. |
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10 | The user catches the target off guard and swaps its held item with its own. | |
| 39 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 43 | Role Play | 0 | -- | Copies the target's ability. |
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10 | The user mimics the target completely, copying the target's natural Ability. | |
| 46 | Baton Pass | 0 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. |
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40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| 50 | Safeguard | 0 | -- | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +0 | +1 |
| Base | 20 | 25 | 45 | 60 | 70 | 90 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 647⁄649 | 633⁄649 | 544⁄649 | 378⁄649 | 288⁄649 | 135⁄649 | |





























