Pachirisu #417 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#417 Pachirisu
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Pachirisu - EleSquirrel Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
Evolutions
Ability
| Run Away | Enables a sure getaway from wild Pokémon. |
| Pickup | The Pokémon may pick up items. |
| Volt Absorb (Dreamworld) |
Restores HP if hit by an Electric-type move. |
Height
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Male Trainer: 4'11"
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Pachirisu: 1'4"
Weight
Pachirisu: 9 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 200 | 120 | 142 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 1 | Bide | 1 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
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10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| 5 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 9 | Charm | 0 | 100 | Lowers the target's Attack by two stages. |
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20 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| 13 | Spark | 65 | 100 | Has a 30% chance to paralyze the target. |
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20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
| 17 | Endure | 0 | -- | Prevents the user's HP from lowering below 1 this turn. |
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10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
| 21 | Swift | 60 | -- | Never misses. |
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20 | Star-shaped rays are shot at the opposing team. This attack never misses. | |
| 25 | Electro Ball | 1 | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |
| 29 | Sweet Kiss | 0 | 75 | Confuses the target. |
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10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| 33 | Thunder Wave | 0 | 100 | Paralyzes the target. |
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20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
| 37 | Super Fang | 1 | 90 | Inflicts damage equal to half the target's HP. |
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10 | The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | |
| 41 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
| 45 | Last Resort | 140 | 100 | Can only be used after all of the user's other moves have been used. |
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5 | This move can be used only after the user has used all the other moves it knows in the battle. | |
| 49 | Hyper Fang | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +1 | +0 | +0 |
| Base | 60 | 45 | 70 | 95 | 45 | 90 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 420⁄649 | 566⁄649 | 309⁄649 | 121⁄649 | 506⁄649 | 135⁄649 | |





























