Metagross #376 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#376 Metagross
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Metagross - Iron Leg Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Metang combined to form it. With four brains, it has the intelligence of a supercomputer. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×1![]() |
×1⁄2![]() |
×0![]() |
×2![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1⁄4![]() |
×1⁄2![]() |
×1⁄2![]() |
×1![]() |
Evolutions
-- Level 20 -->
-- Level 45 -->
Ability
| Clear Body | Prevents other Pokémon from lowering its stats. |
| Light Metal (Dreamworld) |
Halves the Pokémon's weight. |
Height
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Male Trainer: 4'11"
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Metagross: 5'3"
Weight
Metagross: 1210 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 3 | 0 | 270 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Magnet Rise | 0 | -- | User is immune to Ground moves and effects for five turns. |
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10 | The user levitates using electrically generated magnetism for five turns. | |
| 1 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 1 | Metal Claw | 50 | 95 | Has a 0% chance to raise the user's Attack by one stage. |
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35 | The target is raked with steel claws. It may also raise the user's Attack stat. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 20 | Metal Claw | 50 | 95 | Has a 0% chance to raise the user's Attack by one stage. |
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35 | The target is raked with steel claws. It may also raise the user's Attack stat. | |
| 20 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 24 | Scary Face | 0 | 100 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 28 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 32 | Bullet Punch | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | |
| 36 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 40 | Iron Defense | 0 | -- | Raises the user's Defense by two stages. |
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15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| 44 | Agility | 0 | -- | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 45 | Hammer Arm | 100 | 90 | Lowers user's Speed by one stage. |
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10 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |
| 53 | Meteor Mash | 100 | 85 | Has a 0% chance to raise the user's Attack by one stage. |
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10 | The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | |
| 62 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 71 | Hyper Beam | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +3 | +0 | +0 | +0 |
| Base | 80 | 135 | 130 | 70 | 95 | 90 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 181⁄649 | 17⁄649 | 28⁄649 | 283⁄649 | 136⁄649 | 135⁄649 | |



































