Chimecho #358 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#358 Chimecho
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Chimecho - Wind Chime Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×2![]() |
×1![]() |
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×1![]() |
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×1⁄2![]() |
×1![]() |
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×2![]() |
Evolutions
-- Friendship (Night) -->
Ability
| Levitate | Gives full immunity to all Ground-type moves. |
Height
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Male Trainer: 4'11"
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Chimecho: 2'0"
Weight
Chimecho: 2 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 90 | 149 | Fast | 800,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Wrap | 15 | 90 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | A long body or vines are used to wrap and squeeze the target for four to five turns. | |
| 6 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 9 | Astonish | 30 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |
| 14 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 17 | Uproar | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |
| 22 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 25 | Yawn | 0 | -- | Target sleeps at the end of the next turn. |
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10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| 30 | Psywave | 1 | 80 | Inflicts damage between 50% and 150% of the user's level. |
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15 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |
| 33 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 38 | Heal Bell | 0 | -- | Cures the entire party of major status effects. |
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5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| 41 | Safeguard | 0 | -- | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. | |
| 46 | Extrasensory | 80 | 100 | Has a 0% chance to make the target flinch. |
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30 | The user attacks with an odd, unseeable power. It may also make the target flinch. | |
| 49 | Heal Pulse | 0 | -- | Heals the target for half its max HP. |
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10 | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |
| 54 | Synchronoise | 70 | 100 | Hits any Pokémon that shares a type with the user. |
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15 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| 57 | Healing Wish | 0 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +1 | +1 |
| Base | 65 | 50 | 70 | 65 | 95 | 80 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 346⁄649 | 529⁄649 | 309⁄649 | 331⁄649 | 136⁄649 | 215⁄649 | |






























