Manectric #310 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#310 Manectric
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Manectric - Discharge Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | It discharges electricity from its mane. It creates a thundercloud overhead to drop lightning bolts. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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×1⁄2![]() |
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×1⁄2![]() |
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Evolutions
-- Level 26 -->
Ability
| Static | Contact with the Pokémon may cause paralysis. |
| Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
| Minus (Dreamworld) |
Ups Sp. Atk if another Pokémon has Plus or Minus. |
Height
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Male Trainer: 4'11"
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Manectric: 5'11"
Weight
Manectric: 88 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 90 | 166 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Fire Fang | 65 | 95 | Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch. |
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15 | The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |
| 1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Thunder Wave | 0 | 100 | Paralyzes the target. |
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20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Howl | 0 | -- | Raises the user's Attack by one stage. |
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40 | The user howls loudly to raise its spirit, boosting its Attack stat. | |
| 4 | Thunder Wave | 0 | 100 | Paralyzes the target. |
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20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
| 9 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 12 | Howl | 0 | -- | Raises the user's Attack by one stage. |
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40 | The user howls loudly to raise its spirit, boosting its Attack stat. | |
| 17 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 20 | Spark | 65 | 100 | Has a 30% chance to paralyze the target. |
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20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
| 25 | Odor Sleuth | 0 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 30 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| 37 | Thunder Fang | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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15 | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
| 42 | Roar | 0 | 100 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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20 | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |
| 49 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
| 54 | Charge | 0 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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20 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |
| 61 | Wild Charge | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
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15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
| 66 | Thunder | 120 | 70 | Has a 30% chance to paralyze the target. |
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10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +2 | +0 | +0 |
| Base | 70 | 75 | 60 | 105 | 105 | 60 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 295⁄649 | 330⁄649 | 406⁄649 | 58⁄649 | 81⁄649 | 398⁄649 | |































