Ho-Oh #250 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#250 Ho-Oh
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Ho-Oh - Rainbow Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×0![]() |
×4![]() |
×1⁄4![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×2![]() |
×1⁄4![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
Evolutions
Ability
| Pressure | The Pokémon raises the foe's PP usage. |
| Regenerator (Dreamworld) |
Restores a little HP when withdrawn from battle. |
Height
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Male Trainer: 4'11"
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Ho-Oh: 12'6"
Weight
Ho-Oh: 438 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 3 | 0 | 306 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Whirlwind | 0 | 100 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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20 | The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
| 1 | Weather Ball | 50 | 100 | If there be weather, this move has doubled power and the weather's type. |
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10 | An attack move that varies in power and type depending on the weather. | |
| 9 | Gust | 40 | 100 | Inflicts regular damage and can hit Pokémon in the air. |
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35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | |
| 15 | Brave Bird | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | |
| 23 | Extrasensory | 80 | 100 | Has a 0% chance to make the target flinch. |
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30 | The user attacks with an odd, unseeable power. It may also make the target flinch. | |
| 29 | Sunny Day | 0 | -- | Changes the weather to sunny for five turns. |
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5 | The user intensifies the sun for five turns, powering up Fire-type moves. | |
| 37 | Fire Blast | 120 | 85 | Has a 10% chance to [burn]{mechanic} the target. |
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5 | The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
| 43 | Sacred Fire | 100 | 95 | Has a 50% chance to [burn]{mechanic} the target. Lets frozen Pokémon thaw themselves. |
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5 | The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. | |
| 50 | Punishment | 1 | 100 | Power increases against targets with more raised stats, up to a maximum of 200. |
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5 | This attack's power increases the more the target has powered up with stat changes. | |
| 57 | AncientPower | 60 | 100 | Has a 0% chance to raise all of the user's stats by one stage. |
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5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| 65 | Safeguard | 0 | -- | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. | |
| 71 | Recover | 0 | -- | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| 79 | Future Sight | 100 | 100 | Hits the target two turns later. |
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10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| 85 | Natural Gift | 1 | 100 | Power and type depend on the held berry. |
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15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| 93 | Calm Mind | 0 | -- | Raises the user's Special Attack and Special Defense by one stage. |
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20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
| 99 | Sky Attack | 140 | 90 | User charges for one turn before attacking. Has a 0% chance to make the target flinch. |
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5 | A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +0 | +3 |
| Base | 106 | 130 | 90 | 90 | 110 | 154 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 41⁄649 | 31⁄649 | 152⁄649 | 157⁄649 | 63⁄649 | 4⁄649 | |




































