Scizor #212 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#212 Scizor
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Scizor - Pincer Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×1![]() |
×1![]() |
×0![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×4![]() |
×1![]() |
×1⁄4![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
Evolutions
-- Trade holding Metal Coat -->
Ability
| Swarm | Powers up Bug-type moves in a pinch. |
| Technician | Powers up the Pokémon's weaker moves. |
| Light Metal (Dreamworld) |
Halves the Pokémon's weight. |
Height
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Male Trainer: 4'11"
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Scizor: 6'11"
Weight
Scizor: 260 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 25 | 0 | 175 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Bullet Punch | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | |
| 1 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 5 | Focus Energy | 0 | -- | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 9 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 13 | False Swipe | 40 | 100 | Cannot lower the target's HP below 1. |
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40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| 17 | Agility | 0 | -- | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 21 | Metal Claw | 50 | 95 | Has a 0% chance to raise the user's Attack by one stage. |
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35 | The target is raked with steel claws. It may also raise the user's Attack stat. | |
| 25 | Fury Cutter | 20 | 95 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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20 | The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| 29 | Slash | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
| 33 | Razor Wind | 80 | 100 | Requires a turn to charge before attacking. |
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10 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |
| 37 | Iron Defense | 0 | -- | Raises the user's Defense by two stages. |
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15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| 41 | X-Scissor | 80 | 100 | Inflicts regular damage with no additional effect. |
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15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |
| 45 | Night Slash | 70 | 100 | Has an increased chance for a critical hit. |
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15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |
| 49 | Double Hit | 35 | 90 | Hits twice in one turn. |
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10 | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |
| 53 | Iron Head | 80 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user slams the target with its steel-hard head. It may also make the target flinch. | |
| 57 | Swords Dance | 0 | -- | Raises the user's Attack by two stages. |
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30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| 61 | Feint | 30 | 100 | Only works if the target uses Protect or Detect on this turn. |
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10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
| Base | 70 | 130 | 100 | 65 | 55 | 80 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 295⁄649 | 31⁄649 | 102⁄649 | 331⁄649 | 426⁄649 | 215⁄649 | |


































