Girafarig #203 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#203 Girafarig
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Girafarig - Long Neck Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | The head on its tail contains a small brain. It can instinctively fight even while facing backward. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1![]() |
×1![]() |
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×1![]() |
×2![]() |
×0![]() |
×1![]() |
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×1⁄2![]() |
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Evolutions
Ability
| Inner Focus | The Pokémon is protected from flinching. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Sap Sipper (Dreamworld) |
Boosts Attack when hit by a Grass-type move. |
Height
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Male Trainer: 4'11"
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Girafarig: 5'11"
Weight
Girafarig: 91 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 60 | 60 | 159 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Power Swap | 0 | -- | User swaps Attack and Special Attack changes with the target. |
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10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | |
| 1 | Guard Swap | 0 | -- | User swaps Defense and Special Defense changes with the target. |
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10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | |
| 1 | Astonish | 30 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |
| 1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 5 | Odor Sleuth | 0 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 10 | Stomp | 65 | 100 | Has a 0% chance to make the target flinch. |
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20 | The target is stomped with a big foot. It may also make the target flinch. | |
| 14 | Agility | 0 | -- | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 19 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 23 | Baton Pass | 0 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. |
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40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| 28 | Assurance | 50 | 100 | Power is doubled if the target has already received damage this turn. |
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10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| 32 | Double Hit | 35 | 90 | Hits twice in one turn. |
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10 | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |
| 37 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 41 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 46 | Crunch | 80 | 100 | Has a 0% chance to lower the target's Defense by one stage. |
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15 | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +2 | +0 |
| Base | 70 | 80 | 65 | 85 | 90 | 65 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 295⁄649 | 292⁄649 | 351⁄649 | 186⁄649 | 162⁄649 | 344⁄649 | |
































