Murkrow #198 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#198 Murkrow
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Murkrow - Darkness Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | If spotted, it will lure an unwary person into chasing it, then lose the pursuer on mountain trails. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1![]() |
×1![]() |
×0![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×2![]() |
×0![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
Evolutions
-- Use Item Dusk Stone -->
Ability
| Insomnia | Prevents the Pokémon from falling asleep. |
| Super Luck | Heightens the critical- hit ratios of moves. |
| Prankster (Dreamworld) |
Gives priority to a status move. |
Height
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Male Trainer: 4'11"
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Murkrow: 2'8"
Weight
Murkrow: 5 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 30 | 120 | 81 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Peck | 35 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is jabbed with a sharply pointed beak or horn. | |
| 1 | Astonish | 30 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |
| 5 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 11 | Haze | 0 | -- | Resets all Pokémon's stats, accuracy, and evasion. |
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30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| 15 | Wing Attack | 60 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is struck with large, imposing wings spread wide to inflict damage. | |
| 21 | Night Shade | 1 | 100 | Inflicts damage equal to the user's level. |
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15 | The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |
| 25 | Assurance | 50 | 100 | Power is doubled if the target has already received damage this turn. |
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10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| 31 | Taunt | 0 | 100 | For the next few turns, the target can only use damaging moves. |
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20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 35 | Faint Attack | 60 | -- | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
| 41 | Mean Look | 0 | -- | Prevents the target from leaving battle. |
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5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
| 45 | Foul Play | 95 | 100 | Calculates damage with the target's attacking stat. |
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15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |
| 51 | Tailwind | 0 | -- | For three turns, friendly Pokémon have doubled Speed. |
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30 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |
| 55 | Sucker Punch | 80 | 100 | Only works if the target is about to use a damaging move. |
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5 | This move enables the user to attack first. It fails if the target is not readying an attack, however. | |
| 61 | Torment | 0 | 100 | Prevents the target from using the same move twice in a row. |
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15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
| 65 | Quash | 0 | 100 | Makes the target act last this turn. |
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15 | The user suppresses the target and makes its move go last. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +1 | +0 | +0 |
| Base | 60 | 85 | 42 | 91 | 85 | 42 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 420⁄649 | 242⁄649 | 556⁄649 | 130⁄649 | 191⁄649 | 555⁄649 | |

































