Hitmonchan #107 Black and White
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#107 Hitmonchan
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Hitmonchan - Punching Pokémon
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| Black | The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting. | ||||||||||||||||
| White | |||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level (Atk < Def) 20 -->
-- Level (Atk > Def) 20 -->
-- Level (Atk=Def) 20 -->
Ability
| Keen Eye | Prevents other Pokémon from lowering accuracy. |
| Iron Fist | Boosts the power of punching moves. |
| Inner Focus (Dreamworld) |
The Pokémon is protected from flinching. |
Height
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Male Trainer: 4'11"
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Hitmonchan: 5'7"
Weight
Hitmonchan: 110 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 159 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Revenge | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
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10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| 1 | Comet Punch | 18 | 85 | Hits 2-5 times in one turn. |
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15 | The target is hit with a flurry of punches that strike two to five times in a row. | |
| 6 | Agility | 0 | -- | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 11 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 16 | Bullet Punch | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | |
| 16 | Mach Punch | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user throws a punch at blinding speed. It is certain to strike first. | |
| 21 | Feint | 30 | 100 | Only works if the target uses Protect or Detect on this turn. |
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10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |
| 26 | Vacuum Wave | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| 31 | Quick Guard | 0 | -- | Prevents any priority moves from hitting friendly Pokémon this turn. |
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15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |
| 36 | Fire Punch | 75 | 100 | Has a 10% chance to [burn]{mechanic} the target. |
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15 | The target is punched with a fiery fist. It may also leave the target with a burn. | |
| 36 | Ice Punch | 75 | 100 | Has a 10% chance to freeze the target. |
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15 | The target is punched with an icy fist. It may also leave the target frozen. | |
| 36 | ThunderPunch | 75 | 100 | Has a 10% chance to paralyze the target. |
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15 | The target is punched with an electrified fist. It may also leave the target with paralysis. | |
| 41 | Sky Uppercut | 85 | 90 | Inflicts regular damage and can hit Bounce and Fly users. |
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15 | The user attacks the target with an uppercut thrown skyward with force. | |
| 46 | Mega Punch | 80 | 85 | Inflicts regular damage with no additional effect. |
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20 | The target is slugged by a punch thrown with muscle-packed power. | |
| 51 | Detect | 0 | -- | Prevents any moves from hitting the user this turn. |
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5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 56 | Focus Punch | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
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20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
| 61 | Counter | 1 | 100 | Inflicts twice the damage the user received from the last physical hit it took. |
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20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| 66 | Close Combat | 120 | 100 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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5 | The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +0 | +2 |
| Base | 50 | 105 | 79 | 76 | 35 | 110 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 516⁄649 | 107⁄649 | 225⁄649 | 231⁄649 | 594⁄649 | 49⁄649 | |



































