Hitmonlee #106 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#106 Hitmonlee
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Hitmonlee - Kicking Pokémon
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| Black | Its legs can stretch double. First-time foes are startled by its extensible reach. | ||||||||||||||||
| White | |||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level (Atk < Def) 20 -->
-- Level (Atk > Def) 20 -->
-- Level (Atk=Def) 20 -->
Ability
| Limber | The Pokémon is protected from paralysis. |
| Reckless | Powers up moves that have recoil damage. |
| Unburden (Dreamworld) |
Raises Speed if a held item is used. |
Height
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Male Trainer: 4'11"
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Hitmonlee: 5'11"
Weight
Hitmonlee: 110 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 159 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Revenge | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
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10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| 1 | Double Kick | 30 | 100 | Hits twice in one turn. |
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30 | The target is quickly kicked twice in succession using both feet. | |
| 5 | Meditate | 0 | -- | Raises the user's Attack by one stage. |
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40 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |
| 9 | Rolling Kick | 60 | 85 | Has a 0% chance to make the target flinch. |
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15 | The user lashes out with a quick, spinning kick. It may also make the target flinch. | |
| 13 | Jump Kick | 100 | 95 | If the user misses, it takes half the damage it would have inflicted in recoil. |
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10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
| 17 | Brick Break | 75 | 100 | Destroys Reflect and Light Screen. |
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15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |
| 21 | Focus Energy | 0 | -- | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 25 | Feint | 30 | 100 | Only works if the target uses Protect or Detect on this turn. |
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10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |
| 29 | Hi Jump Kick | 130 | 90 | If the user misses, it takes half the damage it would have inflicted in recoil. |
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10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
| 33 | Mind Reader | 0 | -- | Ensures that the user's next move will hit the target. |
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5 | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| 37 | Foresight | 0 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 41 | Wide Guard | 0 | -- | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | |
| 45 | Blaze Kick | 85 | 90 | Has an increased chance for a critical hit and a 10% chance to [burn]{mechanic} the target. |
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10 | The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. | |
| 49 | Endure | 0 | -- | Prevents the user's HP from lowering below 1 this turn. |
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10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
| 53 | Mega Kick | 120 | 75 | Inflicts regular damage with no additional effect. |
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5 | The target is attacked by a kick launched with muscle-packed power. | |
| 57 | Close Combat | 120 | 100 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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5 | The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | |
| 61 | Reversal | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | An all-out attack that becomes more powerful the less HP the user has. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
| Base | 50 | 120 | 53 | 87 | 35 | 110 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 516⁄649 | 64⁄649 | 450⁄649 | 159⁄649 | 594⁄649 | 49⁄649 | |































